The+Research

My research page, filled with information I've come across in my studiesmedia type="youtube" key="QtQcanLy60I" height="385" width="480".
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 * Lessened sense of authority **

Agency, Saudi Press. “Violent video games can lead to aggressiveness.” Arabia 2000 19 Aug. 2005: n. pag. Newspaper Source. Web. 10 May 2010. .
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http://search.ebscohost.com/login.aspx?direct=true&db=nfh&AN=6FI2533074370&site=ehost-live
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"Their study shows that children playing violent video games were deemed more hostile by their teachers, more likely to get into fights and more likely to challenge authority figures."
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Kids are more likely to resist authority when playing degrading, violent video games. They lose their sense of placement in the hierarchy of society.
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Kids dont respect elders as much, are video games to fault? cons of video games...
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 * One single act won't change the course of a child's mind **

Jayson, Sharon. USA Today 1 Mar. 2010: n. pag. Newspaper Source. Web. 7 May 2010. .
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http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=J0E228633989410&site=ehost-live
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"If you have a child with no other risk factors for aggression and violence and if you allow them to suddenly start playing video games five hours to 10 hours a week, they're not going to become a school shooter. One risk factor doesn't do it by itself."
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"If you have a kid who has no other leading factors that would give him/her reason to become violent, and then introduce them to violent video games. They are not going to become a rampid maniac, resenting to school shootings. One main event change in their life won't make them become an angry mob inside, one game will not have that huge effect on a kid's mind.
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Contributor to the pros of playing violent video games, not necessarily a leading con for being inside graphic gameplay. Put as another factor.
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 * Parental accusations **

Jayson, Sharon. USA Today 1 Mar. 2010: n. pag. Newspaper Source. Web. 7 May 2010. .
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http://search.ebscohost.com/login.aspx?direct=true&db=nfh&AN=J0E228633989410&site=ehost-live
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"But he notes that video game violence is "the only causal risk factor that is relatively easy for parents to do something about.""
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Most parents find it easy to blame their children's behavior on the similar actions that are in the video games that they play.
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counter arguement? use for topic about how it might just be all a big hoax
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 * Possible thesis, ratings and level of maturity, content of games **

Jayson, Sharon. USA Today 1 Mar. 2010: n. pag. Newspaper Source. Web. 7 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=J0E228633989410&site=ehost-live
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"The rating itself does not tell you whether it is a healthy or unhealthy game," he adds. "Any game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it."
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No matter the rating, if you play a game with a high level of maturity needed. It probably means that a certain amount of gameplay is going to include content that might be influential.
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It's according to the player whether he/she is mature enough to take in the experience created by the game in which they are playing. Any game showing violence will probably be showing the wrong thing to do in society, but it is the players choice how to interpret that message. A level of maturity usually seperates how they would interpret that. Leading to the rating system, it's up to the buyer to buy the game, they would know what they are getting into. Add to leading hypothesis, or thesis?
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 * Pros of video games, vent feelings **

Vessey, Judith A., and Joanne E. Lee. “Violent Video Games Affecting our Children.” Pediatric Nursing Nov.-Dec. 2000: p607. Magazine Article. Web. 10 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=hch&AN=4065021&site=ehost-live
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"..proponents of games frequently espouse the belief that games help youth deal with pent-up feelings of aggression and hostility."
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Some believe that violence in video games let teenagers vent out feelings of hatred or other harsh feelings inside a kids mind.
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Lets kids express themselves? Shows another pro of violence inside video games. Shows both sides of the arguement. Add to pros/cons paragraph
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 * Reason for the violence **

Vessey, Judith A., and Joanne E. Lee. “Violent Video Games Affecting our Children.” Pediatric Nursing Nov.-Dec. 2000: p607. Magazine Article. Web. 10 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=hch&AN=4065021&site=ehost-live
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"Others justify the games that contain violence as prosocial by seeing violence as an acceptable method for defending good from evil."
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Some people see the violence as acting in a good way, showing that it can be exhibited by using it the right way by using it against evil, and not just anybody out there. Violence for a reason.
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Pros of video games. Video games have both good and bad effects, shows what people think is good of violence in video game. Show in paragraphs showing pros/cons?
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 * Reinactment of actions **

Agency, Saudi Press. “Violent video games can lead to aggressiveness.” Arabia 2000 19 Aug. 2005: n. pag. Newspaper Source. Web. 10 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=nfh&AN=6FI2533074370&site=ehost-live
 * URL: **

"Kids playing these games "tend to imitate the moves that they just 'acted out' in the game they played," Kieffer said."
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Children tend to reinact what they saw in video games in real life situations.
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Kids look up to something everyday. Whether its a bad or a good source they will follow what they believe is correct, or good. Tender minds.. susceptable. Add somewhere to where I talk about kids
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 * Video games tied to aggression **

Jayson, Sharon. USA Today 1 Mar. 2010: n. pag. Newspaper Source. Web. 7 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=J0E228633989410&site=ehost-live
 * URL: **

"A new review of 130 studies "strongly suggests" playing violent video games increases aggressive thoughts and behavior and decreases empathy."
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Many studies strongly agree that playing violent video games increases violent behavior and lessens thought towards their wrong doing.
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Many people agree that violence has a negative effect. Use for opening variation statement..
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 * Violent rewards **

Muir, Hazel. “The violent games people play.” New Scientist 23 Oct. 2004: p26-26. Magazine Source. Web. 10 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=15040879&site=ehost-live
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"violent games provide repetitive aggressive experiences that are rewarded by more killing."
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Violent video games promote killing by giving rewards for doing so.
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What message are we sending across to the player? Use for opening reference towards what violent video games are putting out to their players.
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 * Weapons are second nature **

Muir, Hazel. “The violent games people play.” New Scientist 23 Oct. 2004: p26-26. Magazine Source. Web. 10 May 2010. .
 * Source: **

http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=15040879&site=ehost-live
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"Firstly, says Barbara Krah&eacute; at the University of Potsdam in Germany, players are actively involved in perpetrating violence, and may begin to perceive using weapons as second nature."
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Being around violent weapons for a long enough period of time may result in less reaction the next time they are around it.
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Use for reference to show that desensitization happens when playing video games.
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